About Me
I'm a 27 year old from the United Kingdom, I've been programming (primarily around the ArmA 3 modding scene) since early 2013 and started working with Unreal Engine since mid 2017.
My previous years of experience with modding existing titles proved invaluable and played a role in what made the transition into the professional industry relatively easy.
I'm readily available to assist you on your projects, I've years worth of experience, specializing with designing back-end gameplay mechanics and features both in multiplayer and standalone scenarios.
I'm very flexible on employment terms, part time or need more involved? No problem, we can setup an arrangement that works for both parties. You can contact me using the details listed at the bottom of this page.
Projects
Below is a list of current and previous projects/works I have been involved with.
Breaking Point
Position:
Former Programmer.
Status:
Unknown
Breaking Point is the Unreal Engine 4 successor to the zombie survival modification for ArmA 3.
Valhall
Position:
Former Programmer.
Status:
Active
Valhall is a Viking-era “Hack’n’Slash” game with a focus on deep melee combat, being developed in Unreal Engine 4.
Our Ghosts of War
Position:
Former Programmer.
Status:
Inactive
Our Ghosts of War was an up-and-coming World War 2 survival game, developed in Unreal Engine 4.
Afterwards
Position:
Former Lead Programmer.
Status:
Inactive
Afterwards was to be a stylized, multiplayer, zombie survival game being developed in Unreal Engine 4.
ArmACGM
Position:
Project Manager/Lead Programmer.
Status:
Active
ArmACGM is a Call of Duty/Battlefield sytle mod for the game ArmA 3, featuring the game modes CTF, FFA, GunGame, TDM and BR along with custom killstreaks/deathstreaks and much more.
Fatality Mod
Position:
Project Manager/Lead Programmer.
Status:
Inactive
Fatality Mod was to be a post-apocalyptic, zombie survival, total conversion modification for the game ArmA 3.
LivCloser
Position:
Former Programmer.
Status:
Active
LivCloser was a VR social game that was briefly being developed in Unreal Engine 4.
The Forsaken Survivors
Position:
Founder/Lead Developer.
Status:
Inactive
The Forsaken Survivors (or TFS for short) is a gaming community I started in early 2011, we specialized in modded ArmA 2/3 game servers till late 2017.
Engulfed
Position:
Founder/Lead Developer.
Status:
Inactive
Engulfed is a multiplayer, open world, ship building, combat game set at sea, being developed in Unreal Engine 4.
GearHeads
Position:
Founder/Lead Developer.
Status:
Inactive
GearHeads is a multiplayer, open world, destruction derby and urban racing game, being developed in Unreal Engine 4.