About Me

I'm a 27 year old from the United Kingdom, I've been programming (primarily around the ArmA 3 modding scene) since early 2013 and started working with Unreal Engine since mid 2017.

My previous years of experience with modding existing titles proved invaluable and played a role in what made the transition into the professional industry relatively easy.
Available for hire.

I'm readily available to assist you on your projects, I've years worth of experience, specializing with designing back-end gameplay mechanics and features both in multiplayer and standalone scenarios.

I'm very flexible on employment terms, part time or need more involved? No problem, we can setup an arrangement that works for both parties. You can contact me using the details listed at the bottom of this page.

Programming Languages.

Blueprinting
C++
Node.js
C#

Whilst I specicialize in Unreal Engine 4's C++ implementation, I have experience with other languages in order to broaden the capabilities of what I can acheive.

An example of my usages for other languages in conjunction with Unreal Engine is using Node.js to develop a custom implementation of a master server used for player authentication and the managing of available/online game servers.

On another one of my freelance/contracting works I went on to develop the same (although more feature comprehensive) system in C# .NET Core instead and unlocked more potential for features such as multi-threadding and MySQL interaction to store user persistent data such as player stats.


Source Control.

SVN
85
Git
78

I've 7-8 years experience working under source control for both personal and professional projects.

Primarily working with Git in my early development years for simple code based projects but SVN has quickly taken over as my main daily driver due to game development mostly consisting of binary type assets that're handled much better natively in SVN.

Projects

Below is a list of current and previous projects/works I have been involved with.
Breaking Point

Position: Former Programmer.
Status: Unknown

Breaking Point is the Unreal Engine 4 successor to the zombie survival modification for ArmA 3.

Valhall

Position: Former Programmer.
Status: Active

Valhall is a Viking-era “Hack’n’Slash” game with a focus on deep melee combat, being developed in Unreal Engine 4.

Our Ghosts of War

Position: Former Programmer.
Status: Inactive

Our Ghosts of War was an up-and-coming World War 2 survival game, developed in Unreal Engine 4.

Afterwards

Position: Former Lead Programmer.
Status: Inactive

Afterwards was to be a stylized, multiplayer, zombie survival game being developed in Unreal Engine 4.

ArmACGM

Position: Project Manager/Lead Programmer.
Status: Active

ArmACGM is a Call of Duty/Battlefield sytle mod for the game ArmA 3, featuring the game modes CTF, FFA, GunGame, TDM and BR along with custom killstreaks/deathstreaks and much more.

Fatality Mod

Position: Project Manager/Lead Programmer.
Status: Inactive

Fatality Mod was to be a post-apocalyptic, zombie survival, total conversion modification for the game ArmA 3.

LivCloser

Position: Former Programmer.
Status: Active

LivCloser was a VR social game that was briefly being developed in Unreal Engine 4.

The Forsaken Survivors

Position: Founder/Lead Developer.
Status: Inactive

The Forsaken Survivors (or TFS for short) is a gaming community I started in early 2011, we specialized in modded ArmA 2/3 game servers till late 2017.

Engulfed

Position: Founder/Lead Developer.
Status: Inactive

Engulfed is a multiplayer, open world, ship building, combat game set at sea, being developed in Unreal Engine 4.

GearHeads

Position: Founder/Lead Developer.
Status: Inactive

GearHeads is a multiplayer, open world, destruction derby and urban racing game, being developed in Unreal Engine 4.

Portfolio

Here's some examples of my work.
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